Digital Art 2 – 9 – After Effects Bascis

Create an After Effects Project that contains any of the following: *Make THREE Shapes *Change the POSITION, ROTATION, SCALE and OPACITY  of the shapes   Name: After Effects Basics Size: New Composition: HDV/HDTV 720 25 0:00:03:00 for duration Use the Shape tool to Create a Shape Right Click > Transform > Center Anchor Point in…

Digital Art 2 – 5 – Staging & Pose to Pose

Staging and Keys are other important elements of animation. https://www.youtube.com/watch?v=u-SXLaQGg50&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=3 Links to an external site. https://www.youtube.com/watch?v=v8quCbt4C-c&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=4 Links to an external site. Staging: Where does your animation take place? What appears on your canvas to let us know where we are? Who/What will appear in the animation? Where will the people/objects be placed? How will all…

Digital Art 2 – 4 – Unique Walk Cycle

Using what we learned in the last project, create your own walk cycle. You can make a normal walk, run, slouch, or any kind of walk. You can make a human walk or any creature you can think of. Important: If you need to slow down your animation, you may want to duplicate your frames (or…

Digital Art 2 – 3 – Walk Cycle Practice

A ‘walk cycle’ is a classic animation technique to create the illusion that a character is moving. We will use this template as practice. Notice the placement of the body parts – Head, Shoulders, Hips, Knees, Elbows, Hands, Feet Important: If you need to slow down your animation, you may want to duplicate your frames (or…

Digital Art 2 – 2 – Bouncing Object

Use the method we learned in Project 1  and create your own unique bouncing object. It can be a ball or a person or a creature or something else! Requirements: Uses Exaggeration & Squash and Stretch 3 seconds long 10 fps Have at least 2 colors Have a background image Make it exciting to watch! Save as PSD…

Digital Art 2 – 1 – Bouncing Ball Animation Practice

Animating a ‘bouncing ball’ is a classic animation exercise. It is a practice in two animation principles: exaggeration and squash and stretch. We will exaggerate the bouncing and the squashing/stretching to make the ball come alive! In real life, a ball bounces in a parabola shape, but does not stretch or squash. We add the squash and stretch…