Project:
project_8_after_effects_keying_3d

 

Vector File

lacc_logo_1000px.ai

Keying Green Screen Footage
Import Green Screen footage
Use the Pen tool to make a ‘garbage matte’ to cut the space that is unneeded.
*not always necessary
Now go to your effects & presets panel and type KEY in the search menu and look for the
‘Key light + Key Cleaner + Advanced Spill Suppressor’ choice
Double click or drag this effect  to your video
Click on Screen Color and choose the color you want to cut out the color
Click on the View option to see the different ways to see your composition, Final Result is best.
Click on Screen Gain and ADD if you need to eat more green
Click on Screen Matte and adjust the Clip Black> increase this to push grey pixels to black and Clip White> lower the white to increase the contrast
Check your work by changing your view to SCREEN MATTE
Change the Replace Method to adjust the color even more, try it!
Experiment!

BAD footage – not professionally lit, a wrinkled green screen 🙂
IMG_8961 IMG_8960 IMG_8959 IMG_0232

 

3D layers

Click 3D on the layer
Go to Renderer and choose CINEMA 4D
*adujst the options if the computer is going slow
This will give you new options – GEOMETRY & MATERIAL in your layer
Add an increase in Extrusion Depth
Make a New Light Layer to see your effects
Add a Bevel Style and Adjust the Bevel Depth
Experiment!

Turn off the light Layer
Rotate the type so you can see the side
You’ll notice its hard to see any depth because of lack of light
To add a change in color to the extruded sides
Go to the TEXT layer click on ANIMATE> SIDE> COLOR > BRIGHTNESS

Add a colorful background.
Make sure to move it far away from your object.
Play with the light settings and position.

Bring in an object from Illustartor, convert it to shape!

Experiment!

 

3d Objects (text) RAY TRACE
Type some text
Enable 3d for the layer
In the Composition window click the RENDERER and change it form Classic to Ray Trace
(this allows for the object to be a 3d object)
Use the Rotate tool to move it’s Y axis, etc
(you may need to use the Pan behind tool to change its center axis point)
Now add a Light layer to see the shading of the object
Lights:
Parallel – light has no beginning or end, goes in one direction forever
Spot – shines a spot on an area, like on a stage
Point – like an exposed light bulb
Ambient – lights the overall scene
You can change the color of the light
Cast shadows – you can make the shadows dark, and diffuse the light
Falloff – Smooth tends to render faster, clamped is suppose to be more realistic (mess with this)
Once you make the light layer you can click the light icon to change the settings of the light

*NOTE when rendering objects that use Ray Tracing you may want to use the RENDER QUEUE instead of the ADOBE MEDIA ENCODER
looks like there is a bug
https://forums.creativecow.net/thread/2/1062725
You may also have to open the file in Adobe Media Encoder after rendering, and have it convert to fully work.

3D Camera Tracker and Cinema 4D

Camera Track
Make Solid and Camera
Export file to C4D
Import file back into project
Edit > Edit Original
File Merge your 3D object to the C4D file
Drag the 3D object to the Track Solid 1 layer (this will parent it to the layer)
If textures are missing (your object is black) you need to reconnect the texture files
Click on the Object
Go to Mode Project Info
Go to each of the textures, in the window below where you see the ‘Name of file (…)’ click and find the texture. The texture should have come with your file download.
Reload them all!
Now go to the Track Solid Layer an click the little Green Check in the Top right window.
Save this file.
Go back to AE.
Drag the C4D file into your composition.
In the CHINAWARE fx wind change the Display to CURRENT SHADING
Change the Camera to COMP CAMERA
It should work!
Now go back to C4D and add a light and light the scene.